The liveability decision resource workers actually make — and Year 7 gets to make it in a game. Gut-locks from Lesson 2 go on the board first. Then LIVE THE SWING: the teacher reads ten day-cards with theatre — a week of FIFO life, a week of town life — and after every day students score four meters: MATES · MONEY · FREEDOM · SLEEP. Two warm fictional diaries get the scout treatment, a 4-minute town myth-buster discovers that Karratha has a waterpark, the meters turn out to have official Geography names — and the closing re-vote reveals whose gut survived contact with the evidence. The exit harvests one question for a real worker: next lesson’s script, written by the class itself.
Some students live this lesson at home — a FIFO parent means the game is about THEIR kitchen table. The handout names it warmly: “you’re today’s expert — share as much as you want to, and nothing you don’t.” Never single anyone out; if a student volunteers expertise, give it the floor.
Locks tallied on the board — the class re-votes at the end and the swing is the story. Then roster code: 8/6, 2/1, “swing.” The representation check lands as a quiz question, not a lecture: all kinds of workers fly, women and men.
Ten day-cards read aloud, about a minute each, meters scored after every day. The room should be laughing at Day 5’s confused dog and quiet at Day 5’s video call — that contrast IS the lesson. Week verdicts counted: could I live this?
Sam (FIFO, 8/6) and Priya (town, five-minute commute) read aloud — best thing underlined, hardest boxed, both present in both lives by design. The myth-buster sends pairs to real towns — Karratha, Tom Price, Newman — for one sourced surprise. Then the re-vote against the opening tally, and the L4 harvest: one question Google can’t answer, for a real worker who’ll answer it next lesson.