Both Economics descriptors in one moving lesson. FOUR CORNERS opens it: INNOVATION · INVENTION · IMPROVEMENT · JUST MARKETING on the walls, items read fast (a driverless haul truck, a new chip flavour, glow hi-vis that works no better than normal hi-vis), corners defended in one sentence — and corner-switching celebrated aloud, because changing your mind on a good argument is this program’s oldest move. The definition gets locked in students’ own words — innovation is a new idea put to work — then the class meets an entrepreneur they already know: Joan, founder of Marla Creek Minerals, her origin story told in three fiction-stamped chapters and read with the 3-mark protocol. Then the tech beat: FOUNDER HUNT — eight live minutes inside real WA businesses’ own websites, with Aboriginal-owned businesses front and centre, and a skills inventory that seeds Lesson 3’s team formation.
Seven items, read fast, no middle-standing. The traps do the teaching: glow-in-the-dark hi-vis that works no better than normal hi-vis (marketing), and a faster train-loading method a site actually adopted — improvement or innovation? The argument IS the learning. The definition referees: is it new? is it USED? does it solve something real?
The class already knows Marla Creek Minerals from Units 2 and 3 — now they meet its founder. Three chapters (the ute · the bet · the company), the 3-mark protocol running: circle the gap-spot, box the risks, underline the skills. Harvest to the board: noticing, record-keeping, asking for help, persistence, changing the plan on evidence — “you did that in the corners game ten minutes ago.”
Eight minutes, pairs, devices — real WA businesses through their own published websites. Starting points in the run sheet (KingKira Group, Eastern Guruma, Carey Group; Supply Nation’s directory as the wider door), each verified but marked verify-live. Students hunt three things: the gap served, one growth fact, one visible founder skill — sourced.
The honest inventory: two skills I have, one I’d want in a teammate — collected, because Lesson 3’s teams are built by mixing these tags. The exit plants the personal seed: one gap in MY world nobody’s fixing. Hunters who arrive at Lesson 3 already hunting.