The pivot lesson: individuals become design studios. Teams form through THE MIX — built on Lesson 2’s skill tags, at least three different skills per studio, with the friendship lobby refereed by the program’s own evidence: “Joan didn’t hire her best mate — she asked for what she was missing.” Then the Lesson 1 promise is kept: the canvases return, and the BUG HUNT begins with the designer’s secret — every idea on those maps creates a problem. Bugs get flagged in three words across four territories (MACHINES · ENERGY · WATER · PEOPLE & JOBS), sized by the whole-class Goldilocks calibration game (arms wide · pinch · thumbs up), championed in standing 30-second pitches, and decided by four questions — REAL? 2040? OURS? GOLDILOCKS? The lock is the real-world standard: a HOW MIGHT WE statement, taught with the smuggling law — no solutions hiding inside the problem — evidenced in a 5-minute source check, and signed onto the Problem Dossier that travels all the way to Pitch Day.
Three or four per studio, at least three different circled skills, refereed firmly. The 90-second studio-name deadline is real — start the timer, enjoy the panic. The founding ritual seals it: the name said aloud, together, once. Studios that can’t say their own name can’t pitch it.
Canvases returned with ceremony, all maps on the table, five loud minutes: every problem flagged with a “BUG!” and a three-word label, then read aloud — ideas die in silence. The calibration game sizes the room’s judgment before studios size their own bugs: “fix climate change” (arms wide), “the crib room fridge is noisy” (pinch), “haul truck batteries can’t last a full shift” (thumbs up).
Thirty seconds per champion, standing, talk-ladder encouraged — and they should hear you say it: this is Pitch Day’s first rehearsal. Then the four questions decide, not a captain’s call: REAL · 2040 · OURS · GOLDILOCKS. Deadlocked studios let the questions break it — that’s what they’re for.
The smuggling law taught before pens move: “how might we build an app to…” has already picked the answer. The frame scaffolds it — HOW MIGHT WE (problem) FOR (who) SO THAT (what improves) BY 2040 — then a 5-minute evidence check (the law is three units old: no source, no evidence) and all signatures on the Dossier, including the studio rule: “we argue about ideas, never about people.”